UE4 Networking Project

C++ Networking Multiplayer Project in Unreal Engine 4

Creating a Robust Unreal Engine 4 Client-Server Setup in C++
This project involved engineering a highly reliable client-server system within Unreal Engine 4 using C++. This setup allowed for seamless interaction between two players, facilitating communication via Remote Procedure Calls (RPC) and multicasting.


Leveraging Object-Oriented Programming for Enhanced Communication
In the development process, advanced Object-Oriented Programming (OOP) methodologies were skillfully employed to design and implement 15 highly efficient functions. These functions played a pivotal role in improving communication between C++ scripts and the associated header file, ensuring streamlined and effective code organization.

Enabling Real-Time Cross-Player Observation with RPC and Multicasting
To achieve real-time, cross-player observation of each other's actions within the Unreal Engine 4 environment, I expertly implemented RPC and multicasting functionalities in C++. This crucial technical aspect enabled players to observe and interact with one another's actions seamlessly, enhancing the multiplayer gaming experience within Unreal Engine 4.